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- //=--------------------------------------------------------------------------=
- // LocalizeCtl.Cpp
- //=--------------------------------------------------------------------------=
- // Copyright 1995 Microsoft Corporation. All Rights Reserved.
- //
- // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
- // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
- // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
- // PARTICULAR PURPOSE.
- //=--------------------------------------------------------------------------=
- //
- //
- //
- #include "IPServer.H"
-
- #include "Guids.H"
- #include "LocalizeCtl.H"
- #include "LocalObj.H"
- #include "Util.H"
- #include "Globals.H"
- #include "Resource.H"
-
- // for ASSERT and FAIL
- //
- SZTHISFILE
-
-
- //=--------------------------------------------------------------------------=
- // all the events in this control
- //
- // TODO: add events here ...
- //
-
- //=--------------------------------------------------------------------------=
- // array describing all of our property pages. these clsids are typically
- // in guids.h
- //
- // TODO: add any additional property page guids here ...
- //
- const GUID *rgLocalizePropPages [] = {
- &CLSID_LocalizeGeneralPage
- };
-
- //=--------------------------------------------------------------------------=
- // Custum Verb information
- //
- // TODO: add any custom verbs here in an array, using the VERBINFO structure.
- // then mark the controld def'n in LocalizeCtl.H with
- // this verb array
- //
-
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl::Create
- //=--------------------------------------------------------------------------=
- // global static function that creates an instance of the control an returns
- // an IUnknown pointer for it.
- //
- // Parameters:
- // IUnknown * - [in] controlling unknown for aggregation
- //
- // Output:
- // IUnknown * - new object.
- //
- // Notes:
- //
- IUnknown *CLocalizeControl::Create
- (
- IUnknown *pUnkOuter
- )
- {
- // make sure we return the private unknown so that we support aggegation
- // correctly!
- //
- CLocalizeControl *pNew = new CLocalizeControl(pUnkOuter);
- return pNew->PrivateUnknown();
- }
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl::CLocalizeControl
- //=--------------------------------------------------------------------------=
- // "Being born is like being kidnapped. And then sold into slavery."
- // - andy warhol (1928 - 87)
- //
- // Parameters:
- // IUnknown * - [in]
- //
- // Notes:
- //
- #pragma warning(disable:4355) // using 'this' in constructor
- CLocalizeControl::CLocalizeControl
- (
- IUnknown *pUnkOuter
- )
- : COleControl(pUnkOuter, OBJECT_TYPE_CTLLOCALIZE, (IDispatch *)this)
- {
- // initialize anything here ...
- //
- memset(&m_state, 0, sizeof(LOCALIZECTLSTATE));
-
- // TODO: initialize anything you need to here.
-
- }
- #pragma warning(default:4355) // using 'this' in constructor
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl::~CLocalizeControl
- //=--------------------------------------------------------------------------=
- // "We all labour against our own cure, for death is the cure of all diseases"
- // - Sir Thomas Browne (1605 - 82)
- //
- // Notes:
- //
- CLocalizeControl::~CLocalizeControl ()
- {
- // TODO: clean up anything here.
- }
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl:RegisterClassData
- //=--------------------------------------------------------------------------=
- // register the window class information for your control here.
- // this information will automatically get cleaned up for you on DLL shutdown.
- //
- // Output:
- // BOOL - FALSE means fatal error.
- //
- // Notes:
- //
- BOOL CLocalizeControl::RegisterClassData
- (
- void
- )
- {
- WNDCLASS wndclass;
-
- // TODO: register any additional information you find interesting here.
- // this method is only called once for each type of control
- //
- memset(&wndclass, 0, sizeof(WNDCLASS));
- wndclass.style = CS_VREDRAW | CS_HREDRAW | CS_DBLCLKS;
- wndclass.lpfnWndProc = COleControl::ControlWindowProc;
- wndclass.hInstance = g_hInstance;
- wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
- wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
- wndclass.lpszClassName = WNDCLASSNAMEOFCONTROL(OBJECT_TYPE_CTLLOCALIZE);
-
- return RegisterClass(&wndclass);
- }
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl::BeforeCreateWindow
- //=--------------------------------------------------------------------------=
- // called just before the window is created. Great place to set up the
- // window title, etc, so that they're passed in to the call to CreateWindowEx.
- // speeds things up slightly.
- //
- // Notes:
- //
- void CLocalizeControl::BeforeCreateWindow
- (
- void
- )
- {
- // TODO: users should modify m_dwWindowStyle, m_dwWindowStyleEx, m_szWindowTitle
- // et al here so that the call to createwindow has as much information as
- // possible.
- // if you don't use this function, then you can probably just remove it.
- }
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl::InternalQueryInterface
- //=--------------------------------------------------------------------------=
- // qi for things only we support.
- //
- // Parameters:
- // Parameters:
- // REFIID - [in] interface they want
- // void ** - [out] where they want to put the resulting object ptr.
- //
- // Output:
- // HRESULT - S_OK, E_NOINTERFACE
- //
- // Notes:
- //
- HRESULT CLocalizeControl::InternalQueryInterface
- (
- REFIID riid,
- void **ppvObjOut
- )
- {
- IUnknown *pUnk;
-
- *ppvObjOut = NULL;
-
- // TODO: if you want to support any additional interrfaces, then you should
- // indicate that here. never forget to call COleControl's version in the
- // case where you don't support the given interface.
- //
- if (DO_GUIDS_MATCH(riid, IID_ILocalize)) {
- pUnk = (IUnknown *)(ILocalize *)this;
- } else{
- return COleControl::InternalQueryInterface(riid, ppvObjOut);
- }
-
- pUnk->AddRef();
- *ppvObjOut = (void *)pUnk;
- return S_OK;
- }
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl::LoadTextState
- //=--------------------------------------------------------------------------=
- // load in our text state for this control.
- //
- // Parameters:
- // IPropertyBag * - [in] property bag to read from
- // IErrorLog * - [in] errorlog object to use with proeprty bag
- //
- // Output:
- // HRESULT
- //
- // Notes:
- // - NOTE: if you have a binary object, then you should pass an unknown
- // pointer to the property bag, and it will QI it for IPersistStream, and
- // get said object to do a Load()
- //
- STDMETHODIMP CLocalizeControl::LoadTextState
- (
- IPropertyBag *pPropertyBag,
- IErrorLog *pErrorLog
- )
- {
- // TODO: implement your text load code here.
- //
- return S_OK;
- }
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl::LoadBinaryState
- //=--------------------------------------------------------------------------=
- // loads in our binary state using streams.
- //
- // Parameters:
- // IStream * - [in] stream to write to.
- //
- // Output:
- // HRESULT
- //
- // Notes:
- //
- STDMETHODIMP CLocalizeControl::LoadBinaryState
- (
- IStream *pStream
- )
- {
- // TODO: implement your binary load code here. to prevent this from being
- // a massive performance sink, you should probably try to organize your
- // properties in such a way that enables you to do just one IStream::Read
- // in the LoadBinaryState function. fast is good.
- //
- return S_OK;
- }
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl::SaveTextState
- //=--------------------------------------------------------------------------=
- // saves out the text state for this control using a property bag.
- //
- // Parameters:
- // IPropertyBag * - [in] the property bag with which to work.
- // BOOL - [in] if TRUE, then write out ALL properties, even
- // if they're their the default value ...
- //
- // Output:
- // HRESULT
- //
- // Notes:
- //
- STDMETHODIMP CLocalizeControl::SaveTextState
- (
- IPropertyBag *pPropertyBag,
- BOOL fWriteDefaults
- )
- {
- // TODO: implement your text save code here.
- //
- return S_OK;
- }
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl::SaveBinaryState
- //=--------------------------------------------------------------------------=
- // save out the binary state for this control, using the given IStream object.
- //
- // Parameters:
- // IStream * - [in] save to which you should save.
- //
- // Output:
- // HRESULT
- //
- // Notes:
- // - it is important that you seek to the end of where you saved your
- // properties when you're done with the IStream.
- //
- STDMETHODIMP CLocalizeControl::SaveBinaryState
- (
- IStream *pStream
- )
- {
- // TODO: implement your binary save state code here. to prevent this from being
- // a massive performance sink, you should probably try to organize your
- // properties in such a way that enables you to do just one IStream::Read
- // in the LoadBinaryState function. fast is good.
- //
- return S_OK;
- }
-
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl::OnDraw
- //=--------------------------------------------------------------------------=
- // "I don't very much enjoy looking at paintings in general. i know too
- // much about them. i take them apart."
- // - georgia o'keeffe (1887-1986)
- //
- // Parameters:
- // HDC - [in] HDC to draw to
- // LPCRECTL - [in] rect we're drawing to
- // LPCRECTL - [in] window extent and origin for meta-files
- // HDC - [in] HIC for target device
- //
- // Output:
- // HRESULT
- //
- // Notes:
- //
- HRESULT CLocalizeControl::OnDraw
- (
- HDC hdcDraw,
- LPCRECTL prcBounds,
- LPCRECTL prcWBounds,
- HDC hicTargetDevice
- )
- {
- HPEN hpen, hpenOld;
-
- hpen = CreatePen(PS_SOLID, 2, RGB(0,255,0));
- if (!hpen)
- return E_FAIL;
-
- hpenOld = SelectObject(hdcDraw, hpen);
- Ellipse(hdcDraw, prcBounds->left, prcBounds->top, prcBounds->right, prcBounds->bottom);
- SelectObject(hdcDraw, hpenOld);
- DeleteObject(hpen);
-
- return S_OK;
- }
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl::WindowProc
- //=--------------------------------------------------------------------------=
- // window procedure for this control. nothing terribly exciting.
- //
- // Parameters:
- // see win32sdk on window procs.
- //
- // Notes:
- //
- LRESULT CLocalizeControl::WindowProc
- (
- HWND hwnd,
- UINT msg,
- WPARAM wParam,
- LPARAM lParam
- )
- {
- // TODO: handle any messages here, like in a normal window
- // proc. note that for special keys, you'll want to override and
- // implement OnSpecialKey.
- //
- return DefWindowProc(hwnd, msg, wParam, lParam);
- }
-
- //=--------------------------------------------------------------------------=
- // CLocalizeControl::AboutBox
- //=--------------------------------------------------------------------------=
- // prints up an about box. fweeeee.
- //
- // Notes:
- //
- void CLocalizeControl::AboutBox
- (
- void
- )
- {
- // TODO: Ideally, one would use DialogBox, and some sort of Dialog Box here if
- // they wanted a slightly more interesting About Box ... you should
- // still call ModalDialog first, however.
- //
- ModalDialog(TRUE);
- MessageBox(NULL, "This is My Control", "About Localize", MB_OK | MB_TASKMODAL);
- ModalDialog(FALSE);
- }
-